Q&A with REZ – by Fabio

December 1, 2007 at 1:5 | In Interviews | 4 Comments
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REZ 2 in action.

Q: To start this off, a question I ask everyone: What inspires you to make a game?
A: Mostly tiny stuff. I connect things pretty weirdly in my mind. For instance, I based some of REZ II’s plot off of what I heard about the Bastille.

Q: Another question that I ask everyone: How do you start with a project?
A: Graphics. Its the game’s character and if I can’t define it, I’ll pitty myself throughout the process of making the game.

Q: What does the REZ series as a whole mean to you, in terms of self-accomplishment and sentimental value?
I’m not quite sure. I’m a bit disturbed by this whole following I got on 64Digits. People really seem to enjoy seeing the REZ character and that only makes the games’ overall value even greater to me. To answer your question, it means a lot. There’s always a fan for something, and I’m just glad to have a few.

Q: Any exclusive information you can give us about the highly anticipated new REZ game?
A: REZ is going to mature. I’m already limiting my pallet to darker colors. REZ won’t be a rookie Hood in this installment either, he’ll have a few new tricks up sleeve. He’ll need ‘em too, he’s gonna fight a war without many allies. I can’t tell you much more.

Q: Can you tell us the base for the new game?

A: REZ will be locked up in a massive prison for the murders of 42 villagers (something that would make sense if you beat REZ I) along with Loch, the immortal vampire, when Bloodlings, a demon-like race of soldiers, come to save REZ for unknown reasons.

Q: What are some of your other hobbies?
A: As expected, I love to draw and sketch. As a matter of fact, REZ sort of sprouted from an old childhood comic. Besides that, my other hobbies include: reading graphic novels (mostly batman, but we’ll save that talk for another time), writing some of my short stories, and brainstorming in general. I guess if you could consider thinking a hobby, it’d be up on my list pretty high. I plan out movie scenes in my head.

Q: Any advice for other game makers?
A: I realize everybody feels unmotivated and uncreative at times, the trick is to have at least 3 projects and take month long breaks on them. It strangely worked for me. I suppose that’s the best advice anyone could give. Do what works for you.

Q: Now, the question everyone’s been waiting for… paper or plastic? More seriously, any last words?
A: To solve the problem of not knowing where REZ I left off, I’m going to release REZ: Havoc’s End with more saves for all the little good boys and girls. Who knows, if you’re lucky, there might even be a twinkie in your stocking.

4 Comments »

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  1. Your use of darkness is nice, REZ, but I personally don’t like how dark it is. It just is not easy to see different things.

  2. Odd, it appears pretty light on my computer.

  3. I like the new look man. :D

  4. Ya, many people have a low brightness on their computers. You could have a brightness option and then draw a gray cover with bm_add


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